Showing posts with label Tips. Show all posts
Showing posts with label Tips. Show all posts
How to rebuild your old Clan in Clash of Clans: 8 quick tips
All Tags Clash of clans Tips
Tousif
It was never been easy to build a successful clan in Clash of Clans. From the beginning of the clan system, forming a successful clan took some real hard work and dedication. Even if you build a clan, but maintaining it is as important as building it properly. Now, if you're rebuilding a clan which was once a great clan, then it will also need some hard work. In this article, I'll discuss some quick tips that can help you to build back your old clan and make it run smoothly.
- Set up the mentality first: When you decide to build back your old clan, the first thing you need to do is to set up your mentality. This is not going to be easy, you need to put some real efforts to build back your old Clash of Clans clan.
- Start with another guy or two: Once you're into rebuilding finally, try to have one or two helpers with you. If they are your real life friends then it will be best, so that there will not be any trust issue. This is mainly needed for keeping the chat alive and donations flow. Having one or two more guys will not make you feel bored too.
- Make the clan chat active: One important thing is to have the clan chat active. This is as important as recruitment. Clash of Clans is a social game after all. People want to talk, so if the clan is like a graveyard then people will not stay in most of the cases. So, don't hesitate to start one awesome conversation with your current clanmates.
- Recruit, recruit and recruit: You should recruit always until you reach 50/50. I know recruiting is never been easy, but you shouldn't stop. Keep recruiting people and fill in the clan. But make sure to recruit only those people who meet your requirements. Set up suitable requirements for your clan once your clan is coming back to shape.
- Keep the donations flow: Having proper donations is very important. People will leave if you can't provide people with quick donations. None wants to wait for hours waiting for donations. So having a few people with you at the start will help you on this for sure.
- Focus on building a good war log: Warlog is the best way to attract decent players. If your clan has a good war log then it will be much easier for you to bring players from global or forum. But if your clan is having a bad war log then chances are people will leave. So, your focus should also be on building a green war log.
- Pick proper players in war: So if you want to build a decent war log then you should be very careful about picking the right players for your war. Make sure to evaluate people before you add them into your war. I'll be writing a detailed guide on how you can make a green war log.
- Make real bonds: Making bonds is very important for the long run. If you fail to make bonds with your people then clan will not survive long. If you successfully make real bonds then you won't have to worry about people leaving the clan. They will be a permanent member of the clan.
I hope these tips will help you! Do you have anything on your mind? Feel free to comment below!
Clash Royale Heal Spell : New META Incoming?
All Tags Clash royale Editorial Tips
Tousif
The long waited Heal Spell finally released today. With the Heal Draft Challenge Supercell let the gamers to get a jump start with heal spell. Heal spell is one arena 10 (Hog Mountain) card, rare in genre and cost only 3 elixirs, which I think is very good in value. Proper use of heal spell can bring a massive destruction to the opponent player in the arena!
Lets take a look at the description -
Heal your troops to keep them in the fight! Friendly troops are healed over time while in the target area. Doesn't affect buildings.
We already have a good concept of heal from Clash of Clans and seeing it on Clash Royale will surely bring some smiles in our faces. Today in this article we will talk about how heal spell can change the current meta in Clash Royale. Probably we will be seeing some heavy troops paired with newly launched heal spell.
Important info about Heal
- Comparing with Poison, Heal will always be a positive elixir trade, because it will quickly heal more hp than the damage of poison. But equivalent level of poison will do more damage over time.
- Heal spell is very effective against the fireball, only if the troop survives the hit.
- Heal will not do anything to a troop that has been destroyed completely. Then on that moment heal will be totally useless.
Which cards are good to pair with Heal?
Basically the troops which we use to push are good to pair only if the troop has good Hp. Troops like Giant, Prince, Loons, 3 Musketeers, Royal Giant, Elite Barbs, Inferno Dragon etc can do massive hits if they are healed properly. I'll be writing more detailed usage of Heal Spell in next articles.
How this new card will affect the current META?
The nerf of Royal Giants, Elite Barbs may bring smiles to some face but now it will vanish again! Pairing with heal, troops like Royal Giant, Hog Rider, 3 Musketeers will do massive damage. Well in some cases, one push will destroy one arena tower. I've personally faced 3 musketeers with heal, even though I had fireballed it, the heal spell brought the HP back, and guess what? I was doomed! During the heal draft challenge, I used heal with Giant, it worked great. I have also experienced Poison vs Heal on 3 Musketeers. So, in the tournament level, heal spell will be very useful. Now, expect to face Heal with Royal Giant/3 Musketeers/Balloon etc more often.
Let us know in the comments section what do you think about this awesome new card!
The Log : Is It Really a Legendary Card?
All Tags Editorial Tips
Tousif
In the last Clash Royale update, Supercell has added two new legendary cards, The Lumberjack and The Log. In comparison with the old 5 legendary cards, the Lumberjack is fine but what about the Log? Is it really worth as a legendary card?
Some known and Unknown facts about the Legendary Log
- This card unlocks at the Builders Workshop.
- It is an area damage spell.
- The range of this card is 9.6 tiles.
- The Log was created by The Lumberjack
First take a look at the description and stat of this cheapest legendary card.
The description says -
"A spilt bottle of Rage turned an innocent tree trunk into 'The Log'. Now, it seeks revenge by crushing anything in its path!"And here is the statistics -
Now take a look at the pros of this Legendary Log
- The best use of this card is, it can kill princess most of the time which will give 1 positive elixir trade.
- The Log can push back most of the troops on its way and if the target is proper then it will even hit the arena towers and do a little damage.
- When opponent has gathered a lots small elixir troops then thats the best time to use The Log.
Now take a look at the cons of this card
- It can not touch air troops, which is pretty bad.
- The Log can not properly kill most of the troops which has good HP. Only the pushing back of the other troops will not help all time as this is a legendary card.
- This goes in a straight line, so it will not touch the troops which are not in that straight line.
Now, the main discussion comes, is the legendary mark on this card really do justice to its name and usefulness? As a cheap card, this card is good only to push back opponent's troops and killing the evil princess which can outrange your arena towers! But only this much use is good to be in your deck? I guess NO!
In comparison with another cheap spell card, Zap, which is one of the most used common cards, it is nothing! attacking both air and ground troops and hitting anywhere in the arena makes the zap really useful. Where as we cant use The Log in same purpose.
In comparison with another spell card, Arrows, the log cant hits air troops. Both has different area of effect and both cant be used instantly. But killing the Air troops will surely make the difference.
So, in my opinion, this Legendary log doesnt really has its value as a legendary card, atleast for now! But who knows that Supercell wont bring some changes and make it a very useful one? Till then, it will stay out of the battle deck I guess?
How to Counter Giant Balloon Combo in Clash Royale
All Tags Clash royale Tips
Tousif
Both the Giant and Ballon were the hot favorite cards from the beginning of Clash Royale. Though this Giant Ballon battle deck was not very much famous earlier, but now, with the recent updates this deck has become massively popular and players are using it for an easy 3 crown wins. I have noticed most of the Clash Royale gamers face problems to counter this bulky Giant Ballon combo. However, there are few tactics which will help you to counter this easily and give you a huge elixir advantage.
Lets first analyze, what makes this Giant Ballon strategy unstoppable?
- This deck is so bulky to stop unless you have proper counters.
- This deck is very aggressive that generally targets 3 crown victory.
- This deck is almost unstoppable once the attacker gets a good card shuffling.
But don't worry, in this article, I'll explain you the detailed process on how you can counter the deck without any big damage. One bonus thing here is, The Giant Ballon combo is of 10 elixirs, so probably you'll surely get some elixir advantage.
How can you counter this deadly Giant-Balloon combo?
The best option of countering the Giant Ballon is, the Inferno tower. One Inferno tower can possibly stop the whole 10 elixirs Giant Balloon push if it is placed properly. So now might be wondering what's the proper place? Lets say the opponent is attacking on your right side lane with the Giant-Ballon strategy, so you just have to place the Inferno Tower 2 tiles distance from the left side and 2 tiles above the left side. This will perfectly counter the Giant Ballon combo. The Best part about it is, This will give 5 elixir advantage!
The placement is very necessary. Though if you have freeze then it can help you to counter the combo even if you have misplaced your inferno tower. One thing to remember here, if opponent zaps your inferno tower then your inferno may not be able to destroy the balloon completely after killing Giant as the zap will reset the inferno damage.
Other good ways to counter Giant-Balloon combo
Well, there are more ways you can counter it. Some of them are -
- Mini Pekka/Barbarian + Wizard/Minion/Minion Horde - Though these combos are not that cheap but still it will give you some elixir advantage unless you use Barbarian and Wizard to counter it. However, most important thing is the proper placement otherwise all your troops will target the Giant while the Ballon will deal massive damage to your tower.
These days, this deck is an easy approach for the players who wants to reach Legendary arena. Without having a legendary card, players are entering in Legendary arena with this popular combo. However, if you follow these tips, you'll surely stop your opponent and deal damage in return!
If you want to see the strategy, you can watch it here -
Best Effective Ways to Join Clash Royale Tournaments Faster
All Tags Tips Tournament News
Tousif
Clash Royale Tournament feature is available from the experience level 8. Joining a Clash Royale Tournament is very hard from the launch of the Tournament feature. But still there are some tips you can follow to get into a tournament easily. These secrets are unknown to most of the players who are facing trouble to get into a Clash Royale Tournament. But those gamers, who has already known this secret, will find it much more easier.
Now you might be wondering, what is this secret? Here we go!
At the very beginning moment of opening the Tournament tab, the game had asked you to allow access to your location if you still remember it. So that the game uses your location to display the nearest tournaments. Sometimes this can make you miss the other big tournaments that are happening on a different location. The first thing you need to do, is to stop the game accessing your location.
To do this -
If you are on iOS
- Go to Settings
- Scroll down and find out Clash Royale
- Tap on Clash Royale and make it "never" from "when using this app"
If you are on Android
- Go to settings
- Go to Installed Apps
- Find out Clash Royale on that list
- Tap on it and open the permission manager.
- Uncheck the "Allow Access" location. (This function may vary according to various devices)
So, this was the first thing you needed to do first. Now there is something you need to know. All tournaments are full even though the you see some spaces, right? Even if you see a tournament with 80/100 but you cant join, right? Its because others have already joined and the roster is full. But You still can join that. What you have to do is, keep tapping on the "join" button as fast as you can for some minutes. If you are lucky enough you will get into that tournament easily. Now you might be thinking how this actually works? This is not a magic! People from every tournament leaves due to many reasons, so you'll just get into that place. The best thing is, this happens all time!
So just take a deep breath and get ready for playing more tournaments!
Top 5 Rare Cards in Clash Royale: The Game Makers
All Tags Tips
Tousif
Few days back I wrote about the Top 10 Common Cards in Clash Royale. Today I'll discuss about the Top 5 rare cards in Clash Cards which are very important to build a strong deck. Ranking in Rare cards is pretty hard because there are lots of great cards which are essential part of our decks. Now lets take a look at the top 5 rare cards ranked by iClashRoyale.in
From the bottom of the list -
5. Fireball -
"Annnnnd... Fireball. Incinerates a small area, dealing high damage. Reduced damage to Crown Towers."
Fireball is one of the best spell cards in Clash Royale. The instant clearance of the enemy push makes the card very useful only with 4 elixir cost, which is pretty good as the advantage it generally gives in most of the cases. The area of effect is pretty good too and it is also used to make the last minute victory.
Best Use -
- To steal a last minute victory
- To stop a enemy push
4. Valkyrie -
"Tough melee fighter, deals area damage around her. Swarm or horde, no problem! She can take them all out with a few spins."It is counted as one of the best cards in Clash Royale. The heavy hit point and the ability to deal splash damage around makes this card into the 4th place. Mostly used as a defensive card but sometime it makes good combo with other troops too.
Best Use -
- To Clear out a bunch of troops to stop enemy push
3. Elixir Collector -
"You gotta spend Elixir to make Elixir."Elixir card is massively popular. As the name says, it is the only card that can help you to play with extra elixir. It can give you elixir advantage to do a better push to the enemy side.
Best Use -
- Using it to cycle your deck for a better push with more elixir than your opponent
2. Giant -
"Slow but durable, only attacks buildings. A real one-man wrecking crew!"Yeah, the real one man wrecking crew! With the heavy hit points, the Giant is very much durable as a shield. Packed with strong splash attackers on its back, the Giant can be disastrous to the opponent side. This made him to get his 2nd place!
Best Use -
- As a shield and backed up with the Splash attackers to deal heavy damage
1. Hog Rider -
"Fast melee troop that targets buildings and can jump over the river. He followed the echoing call of "Hog Riderrrrr" all the way through the arena doors."No doubt its Hog Rider at the top of the list. It is one of the best cards in Clash Royale. the direct hitting ability to the buildings and good amount of damage dealing ability makes this card unique. It is probably the most used card too.
Best Use -
- To deal a heavy damage to the opponent. Use it in Elixir advantage to maximize its use.
The Epic card and Legenmdary card ranking will be coming soon! If you find this article helpful, don't forget to subscribe to the mailing list to get all the updates!
Top 10 Common Cards in Clash Royale: The Game Changers
All Tags Tips
Tousif
The common cards are very essential in Clash Royale deck building as common card is used most in the 8 card slot of the decks. Selecting them properly can make a great deck. So knowing the cards are very essential part. Lets take a look at the top 10 Common cards ranked by iClashRoyale.in -
1. Barbarians –
"A horde of swordsmen with mean mustaches and even meaner tempers."Barbarians unlocks at Arena 3 named Barbarian Bowl. The 5 elixir cost of this card is worthy. The 4 barbarians stands like the guard for your side and they can stop any ground push. Their High hit points and damage point makes them the bet defending common card in Clash Royale. This is a very regular card in most of the player decks as it can easily stop most of the ground pushes.
2. Royal Giant -
"Destroying enemy buildings with his massive cannon is his job; making a raggedy blond beard look good is his passion."
From the birth of Royal Giant, he was not very much used in the Clash Royale battle decks. But after the last update he is massively used. The Royal Giant unlocks at the Royal Arena. The power of outranging the defense buildings makes him unique. He is having a quite well hit points too. So even if the opponent tries to kill Royal Giant, it will give some damage unless it targets other buildings.
3. Goblins –
"Three fast, unarmored melee attackers. Small, fast, green and mean!"
Goblins unlock at the Goblin Stadium. The tiny goblins are more
ferocious than they actually look! They only costs 2 elixir but with a good
combo they can be found very dangerous. These Goblins are also pretty well in
taking out tank type troops like Giant, Golem. High damage in less time makes
this card very useful. These tiny Goblins make a deadly combo with Hog Rider.
The Goblins are also used as distraction sometimes.
4. Cannon –
"Defensive building. Shoots cannonballs with deadly effect, but cannot target flying troops."
This card unlocks at
Arena 3. Canon is generally used as a distraction to the opponent’s attacking
troop to kill it easily. As this card only costs 3 elixir so this is very
useful and on its elixir cost. This is an essential part for most of the cheap
Hog decks as well as it is highly used by the top Clash Royale players.
5. Minion Horde –
"Six fast, unarmored flying attackers. Three's a crowd, six is a horde!"
This card unlocks
at Arena 4, named Pekka’s PlayHouse. The 6 minions is very deadly specially to
the tank type troops. Though the horde is an easy kill with Arrows or Wizard
but if this 2 are not around then the Minion Horde can almost stop anything,
from the ground troops to air troops. 5 Elixir cost is pretty decent for these
air attackers.
6. Arrows –
"Arrows pepper a large area damaging everyone hit. Reduced damage to crown towers."
Arrows unlocks at the
very beginning of the game, in Training camp. It is one of the best spell cards
in Clash Royale. The 3 elixir cost is pretty well. This card is generally used
to take out the Minion horde and sometimes to finish the little health of the
opponent troops. Taking out Minion Horde gives 2 positive elixir trade which
can turn the tide for sure! The cheap elixir cost and the ability to clear out
the cheap hp troops makes this card very useful.
7. Zap –
"Zaps enemies, briefly stunning them and dealing damage inside a small radius. Reduced damage to Crown Towers."
Zap is another most used
spell cards in Clash Royale. This card unlocks at the spell valley. Zap stuns
the enemy troops for a while and deals a little damage, which is pretty decent
for 2 elixir. It almost kills a Minion Horde, though not completely. Zap easily
clears out the goblins, skeletons like cheap elixir troops. It has the special
ability to discharge the most OP Legendary card Sparky which makes the opportunity
for other troops to kill it. The variety of usefulness on just 2 elixir makes
it very unique spell.
8. Archers –
"A pair of unarmored ranged attackers. They'll help you with ground and air unit attacks, but you're on your own with coloring your hair."
A pair of archers are
deadly as hell if they have protection infront. This card also unlocks at the very
beginning but generally not very common in the decks of the players. They can
deal a very high damage if they get protection. Archers are very useful to take
out Air attackers as they have high damage. They can back up the tank type
troops very well but due to low hp they are prone to death.
9. Spear Goblins –
"Three unarmored ranged attackers. Who the heck taught these guys to throw spears!?! Who thought that was a good idea?!"
Spear Goblins
unlocks at the training camp too like their brother Goblins. These Spear
goblins are very fast paced as well like the Goblins. But they have the ability
to shoot air troops. Though the spear goblins are get killed easily, they are
generally used to add some extra damage because of their very high speed in the
arena. They are also used as distractions.
10. Bomber –
"Small, lightly protected skeleton that throws bombs. Deals damage that can wipe out a swarm of enemies."
Bomber unlocks at the
training camp. The tiny skeleton carry a bomb which deals a heavy splash
damage. The bomber behind a Giant/Golem/Pekka can make itself more worthy than
actually it is. The 3 elixir cost is good as it can deal a massive splash
damage. The Bomber can easily take out goblins, Spear Goblins and even
Barbarians. This bomber is mainly used in offense, at the back of a tank to
clear out the path.
11. Skeletons –
"Four fast, very weak melee fighters. Swarm your enemies with this pile of bones!"
The no 11 just for your info, as the title say top 10 common cards. Skeleton unlocks at
Arena 2. This card is very useful just for only 1 elixir. Mostly used as
distraction but it can be useful to take out troops like Giant, Golem, Hog
Rider if those are not backed up by other troops. Skeletons are generally used
to create cheap elixir deck and it is very essential in the cheap Hog decks.
This card is much more for its only 1 elixir.
P.S. - These Card rankings may not match with your personal opinion.
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